![]() The Conservatory (Red) – Pick up the connector, target the red transmitter and two receivers (you should be able to target one through the window) to unlock all the energy gates. Bring all three jammers to the turret area to disable the two turrets and the energy gate to reach the Sigil. Disable the next energy gate and pick up the third jammer. Bring the two jammers to the main area and use the two of them to juggle through the energy gate to the right of the counsel board. Carefully work your way past the patrolling mine and sneak between the two mines to grab a second jammer. Now bring the jammer through the door and disable the next energy gate. Avoid the next mine and pick up the set of keys, and then unlock the door near the first mine. At the first energy gate you reach, disable it and wait patiently for the mine to pass and rush through the door. Pick up the jammer and head back the way you came. But if you really want full solutions you can see all of them, for example, in this 33 minutes guide on youtube.Walk down the path past the counsel board and down the many turns until you come to an opening with two turrets. I don't put here exact solutions intentionally, I think a player should solve puzzles by himself. Messenger place at C hall, on a floating iland.Įverything you need is right in front of you. Tower's 3rd floor, on the left from the door. But you can't solve it until you reach the hall C. You can take connectors outside from the tower. "Dead Man's switch", around a corner, near the front wall. "Seven doors of the recording", at the right back corner, just follow the barriers. At the hard you can take a connector inside to the open world. At the simple you can use locations of 3 puzzles. "Close and jammed", hidden area right after first barrier on the left. ![]() "Time flights", hidden area in front of the recorder. "Outbliette", behind the wall on the right. "Weathertop", at the left front corner, you can see it when you solve the puzzle. "A Ditch and a fence", at the left front corner, behind a wall. You can find a connector in the open world. You can see it easily if you explore the ruins a little bit. ![]() Open world, at ruins behind the puzzle areas, behind a barrier. Open world, at the top of the big arch structure in front of the big pyramid. You can take things outside from puzzles. In a middle of the open world, on the top of the spire. You can get one of the puzzle-connectors outside. There is a hidden source and receiver in the open world. "Right angle", hidden area near the front wall, you can see fan. You can level up a bit one of the connectors at another puzzle. In a hidden area right near of the door (to the left). You can come in from the inside of the puzzle. "The Tomb", behind right statue, you can see a path from outside. You can shoot laser though the violet barrier. "Two Pesky Little Buzzers" Left back corner. Open world in hidden area to the left, between 2 puzzle areas. Behind a wall at hidden area at back left corner. Right front corner, where the black ball was. There is a hidden connector on the top of a column (or a tree in older version of the game), that is nearby. You will need to know what is HEX and what is ASCII. Open space, under ground near the teleport. There is a door in the backwards direction from the teleport. You can take a key outside from a puzzle. Behind a small wall in bushes to the right. ![]() It is in hidden area behind the fence to the right from the puzzle door. Twice to the left to L-shaped puzzle area. Forward from the teleport to another puzzle area.
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